Story 6 System Tree
Mon 04/10/2023 22:47:51.92

v6.3.1 r22 DevKit: Draft No.22
By: Keal, Sintrode

  • FBImage.bi Last Modified: 03/09/2023 22:11 ( 3,725 Bytes )
    Line No.0:  #ifndef __FBImage_bi__
    Line No.1:  #define __FBImage_bi__
    Line No.2:  
    Line No.3:  #ifdef __FB_WIN32__
    Line No.4:    #libpath "lib/win"
  • libfbpng.a
  • libpng.bas Last Modified: 03/09/2023 22:11 ( 5,288 Bytes )
    Line No.0:  
    Line No.1:  #include once "png.bi"
    Line No.2:  #include once "fbgfx.bi"
    Line No.3:  #include once "crt/errno.bi"
    Line No.4:  #include once "crt/string.bi"
  • Story 6 Compile.cmd Last Modified: 04/03/2023 20:18 ( 10,500 Bytes )
    Line No.0:  @Echo off
    Line No.1:  SETLOCAL EnableDelayedExpansion
    Line No.2:  
    Line No.3:  Echo === Welcome to Alisha's DevKit (By: Keal) ===
    Line No.4:  
  • Story 6 Config.seq Last Modified: 04/10/2023 22:47 ( 1,929 Bytes )
    Line No.0:  __Alisha_compile_output="../Story 6 (v6-3-1 r22)/./Story 6 Log.html"
    Line No.1:  __Alisha_Current_Dir=C:/A-1 Steaksauce/Story 6 (v6-3-1 r22)
    Line No.2:  __Alisha_debugger="../Alisha's DevKit (v122-87)/./fbdebug_WDS_LNX/Windows 32bit/fbdebugger_new.exe"
    Line No.3:  __Alisha_debugger_output="../Story 6 (v6-3-1 r22)/./Story 6 Debug.cmd"
    Line No.4:  __Alisha_DevKit=Alisha's DevKit (v122-87)
  • Story 6 Debug.cmd Last Modified: 04/10/2023 22:47 ( 132 Bytes )
    Line No.0:  Echo Mon 04/10/2023 22:47:51.92 
    Line No.1:  "../Alisha's DevKit (v122-87)/./fbdebug_WDS_LNX/Windows 32bit/fbdebugger_new.exe" "Story 6.exe" 
    Line No.2:  
    Line No.3:  
    Line No.4:  
  • Story 6 Log.html
  • Story 6 ReadMe.html
  • Story 6 Tree.html
  • Story 6.bas Last Modified: 03/28/2023 22:20 ( 7,966 Bytes )
    Line No.0:      
    Line No.1:  #lang "fb"
    Line No.2:  'option gosub
    Line No.3:  
    Line No.4:  #DEFINE __STORY_DEBUG__
  • Story 6.exe
  • zlib.bi Last Modified: 03/09/2023 22:11 ( 12,101 Bytes )
    Line No.0:  '' FreeBASIC binding for zlib-1.2.8
    Line No.1:  ''
    Line No.2:  '' based on the C header files:
    Line No.3:  ''   zlib.h -- interface of the 'zlib' general purpose compression library
    Line No.4:  ''   version 1.2.8, April 28th, 2013
  • zlib1.dll
  • Core
    • Assets
      • Demo.rc Last Modified: 01/09/2023 18:58 ( 71 Bytes )
        Line No.0:  FB_PROGRAM_ICON ICON "./Story 6/Assets/Icons/crescent-onion-dome.ico"
        Line No.1:  
        Line No.2:  
        Line No.3:  
        Line No.4:  
      • VGA Table.seq Last Modified: 01/02/2023 20:51 ( 3,070 Bytes )
        Line No.0:  "&H000000"
        Line No.1:  "&H0000AA"
        Line No.2:  "&H00AA00"
        Line No.3:  "&H00AAAA"
        Line No.4:  "&HAA0000"
      • Fonts
      • Icons
      • Resource
        • Demo.rc Last Modified: 01/05/2023 18:23 ( 71 Bytes )
          Line No.0:  FB_PROGRAM_ICON ICON "./Story 6/Assets/Icons/crescent-onion-dome.ico"
          Line No.1:  
          Line No.2:  
          Line No.3:  
          Line No.4:  
        • Story 6.rc Last Modified: 01/05/2023 18:23 ( 71 Bytes )
          Line No.0:  FB_PROGRAM_ICON ICON "./Story 6/Assets/Icons/crescent-onion-dome.ico"
          Line No.1:  
          Line No.2:  
          Line No.3:  
          Line No.4:  
    • Code
      • Cat.bas Last Modified: 03/24/2023 21:58 ( 837 Bytes )
        Line No.0:  
        Line No.1:  #IFDEF __STORY_DEBUG__
        Line No.2:  	Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / Cat"
        Line No.3:  	SimpleWait ( )
        Line No.4:  #ENDIF
      • Common Conversions.bas Last Modified: 03/24/2023 21:58 ( 2,033 Bytes )
        Line No.0:  
        Line No.1:  #IFDEF __STORY_DEBUG__
        Line No.2:  	Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / Common Conversions"
        Line No.3:  	SimpleWait ( )
        Line No.4:  #ENDIF
      • Core.bas Last Modified: 03/24/2023 21:58 ( 535 Bytes )
        Line No.0:  
        Line No.1:  #IFDEF __STORY_DEBUG__
        Line No.2:  	Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / Core"
        Line No.3:  	SimpleWait ( )
        Line No.4:  #ENDIF
      • File Support.bas Last Modified: 03/24/2023 21:58 ( 837 Bytes )
        Line No.0:  
        Line No.1:  #IFDEF __STORY_DEBUG__
        Line No.2:  	Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / File Support"
        Line No.3:  	SimpleWait ( )
        Line No.4:  #ENDIF
      • Random.bas Last Modified: 03/24/2023 21:58 ( 379 Bytes )
        Line No.0:  
        Line No.1:  #IFDEF __STORY_DEBUG__
        Line No.2:  	Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / Random"
        Line No.3:  	SimpleWait ( )
        Line No.4:  #ENDIF
      • RGBA_Macro.bas Last Modified: 03/24/2023 21:58 ( 383 Bytes )
        Line No.0:  
        Line No.1:  #IFDEF __STORY_DEBUG__
        Line No.2:  	Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / RGBA Macro"
        Line No.3:  	SimpleWait ( )
        Line No.4:  #ENDIF
      • String Support.bas Last Modified: 04/06/2023 21:27 ( 7,933 Bytes )
        Line No.0:  
        Line No.1:  #IFDEF __STORY_DEBUG__
        Line No.2:  	Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / String Support"
        Line No.3:  	SimpleWait ( )
        Line No.4:  #ENDIF
      • Text Box.bas Last Modified: 03/24/2023 21:58 ( 4,363 Bytes )
        Line No.0:  
        Line No.1:  #IFDEF __STORY_DEBUG__
        Line No.2:  	Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / Code / SEQ22 / Text Box"
        Line No.3:  	SimpleWait ( )
        Line No.4:  #ENDIF
      • VGA Lookup.bas Last Modified: 03/31/2023 16:13 ( 1,596 Bytes )
        Line No.0:  
        Line No.1:  #IFDEF __STORY_DEBUG__
        Line No.2:  	Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / VGA Lookup"
        Line No.3:  	SimpleWait ( )
        Line No.4:  #ENDIF
      • WaitKey.bas Last Modified: 03/24/2023 21:58 ( 2,278 Bytes )
        Line No.0:  
        Line No.1:  /'#IFDEF __STORY_DEBUG__
        Line No.2:  	Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / WaitKey"
        Line No.3:  	SimpleWait ( )
        Line No.4:  #ENDIF'/
      • Gfx Manip
        • Buffer Alpha.bas Last Modified: 03/24/2023 21:58 ( 1,317 Bytes )
          Line No.0:  
          Line No.1:  #IFDEF __STORY_DEBUG__
          Line No.2:  	Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / Gfx Manip / Buffer Alpha"
          Line No.3:  	SimpleWait ( )
          Line No.4:  #ENDIF
        • Buffer Fill.bas Last Modified: 03/24/2023 21:58 ( 929 Bytes )
          Line No.0:  
          Line No.1:  #IFDEF __STORY_DEBUG__
          Line No.2:  	Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / Gfx Manip / Buffer Fill"
          Line No.3:  	SimpleWait ( )
          Line No.4:  #ENDIF
        • Buffer Flip.bas Last Modified: 03/24/2023 21:58 ( 1,906 Bytes )
          Line No.0:  
          Line No.1:  #IFDEF __STORY_DEBUG__
          Line No.2:  	Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / Gfx Manip / Buffer Flip"
          Line No.3:  	SimpleWait ( )
          Line No.4:  #ENDIF
        • Buffer Inlay.bas Last Modified: 03/24/2023 21:58 ( 432 Bytes )
          Line No.0:  
          Line No.1:  #IFDEF __STORY_DEBUG__
          Line No.2:  	Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / Gfx Manip / Buffer Inlay"
          Line No.3:  	SimpleWait ( )
          Line No.4:  #ENDIF
        • Buffer Make Seamless.bas Last Modified: 03/24/2023 21:58 ( 2,168 Bytes )
          Line No.0:  
          Line No.1:  #IFDEF __STORY_DEBUG__
          Line No.2:  	Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / Gfx Manip / Buffer Make Seamless"
          Line No.3:  	SimpleWait ( )
          Line No.4:  #ENDIF
        • Buffer Repeat.bas Last Modified: 03/24/2023 21:58 ( 586 Bytes )
          Line No.0:  
          Line No.1:  #IFDEF __STORY_DEBUG__
          Line No.2:  	Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / Gfx Manip / Buffer Repeat"
          Line No.3:  	SimpleWait ( )
          Line No.4:  #ENDIF
        • Buffer Shift.bas Last Modified: 03/24/2023 21:58 ( 1,818 Bytes )
          Line No.0:  
          Line No.1:  #IFDEF __STORY_DEBUG__
          Line No.2:  	Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / Gfx Manip / Buffer Shift"
          Line No.3:  	SimpleWait ( )
          Line No.4:  #ENDIF
        • Buffer Stretch.bas Last Modified: 03/24/2023 21:58 ( 2,428 Bytes )
          Line No.0:  
          Line No.1:  #IFDEF __STORY_DEBUG__
          Line No.2:  	Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / Gfx Manip / Buffer Stretch"
          Line No.3:  	SimpleWait ( )
          Line No.4:  #ENDIF
        • Buffer Text.bas Last Modified: 03/24/2023 21:58 ( 2,326 Bytes )
          Line No.0:  
          Line No.1:  #IFDEF __STORY_DEBUG__
          Line No.2:  	Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / Gfx Manip / Buffer Text"
          Line No.3:  	SimpleWait ( )
          Line No.4:  #ENDIF
        • Buffer Wallpaper.bas Last Modified: 03/24/2023 21:58 ( 559 Bytes )
          Line No.0:  
          Line No.1:  #IFDEF __STORY_DEBUG__
          Line No.2:  	Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / Gfx Manip / Buffer Wallpaper"
          Line No.3:  	SimpleWait ( )
          Line No.4:  #ENDIF
        • Gfx Manip.bas Last Modified: 03/24/2023 21:58 ( 1,125 Bytes )
          Line No.0:  
          Line No.1:  #IFDEF __STORY_DEBUG__
          Line No.2:  	Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / Gfx Manip / Gfx Manip"
          Line No.3:  	SimpleWait ( )
          Line No.4:  #ENDIF
        • Make Fill.bas Last Modified: 03/24/2023 21:58 ( 1,056 Bytes )
          Line No.0:  
          Line No.1:  #IFDEF __STORY_DEBUG__
          Line No.2:  	Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / Gfx Manip / Make Fill"
          Line No.3:  	SimpleWait ( )
          Line No.4:  #ENDIF
        • Memory Management.bas Last Modified: 03/24/2023 21:58 ( 410 Bytes )
          Line No.0:  
          Line No.1:  #IFDEF __STORY_DEBUG__
          Line No.2:  	Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / Gfx Manip / Memory Management"
          Line No.3:  	SimpleWait ( )
          Line No.4:  #ENDIF
        • Validate Display.bas Last Modified: 04/10/2023 22:47 ( 609 Bytes )
          Line No.0:  
          Line No.1:  #IFDEF __STORY_DEBUG__
          Line No.2:  	Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / Gfx Manip / Validate Display"
          Line No.3:  	SimpleWait ( )
          Line No.4:  #ENDIF
        • vBox.bas Last Modified: 03/24/2023 21:58 ( 851 Bytes )
          Line No.0:  
          Line No.1:  #IFDEF __STORY_DEBUG__
          Line No.2:  	Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / Gfx Manip / VBox"
          Line No.3:  	SimpleWait ( )
          Line No.4:  #ENDIF
      • SEQ22
        • SEQ22 All-In-One.bas Last Modified: 04/04/2023 18:13 ( 16,175 Bytes )
          Line No.0:  
          Line No.1:  #IFDEF __STORY_DEBUG__
          Line No.2:  	Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / Code / SEQ22 / All-In-One"
          Line No.3:  	SimpleWait ( )
          Line No.4:  #ENDIF
        • SEQ22 Demo.bas Last Modified: 03/24/2023 22:04 ( 2,874 Bytes )
          Line No.0:  
          Line No.1:  #IFDEF __STORY_DEBUG__
          Line No.2:  	Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / Code / SEQ22 / Demo"
          Line No.3:  	SimpleWait ( )
          Line No.4:  #ENDIF
  • DevKit
    • DevKit Debug.cmd Last Modified: 04/04/2023 14:48 ( 611 Bytes )
      Line No.0:  
      Line No.1:  @Echo off
      Line No.2:  SETLOCAL EnableDelayedExpansion
      Line No.3:  
      Line No.4:  Echo === DevKit Debug.cmd ===
    • DevKit Log.cmd Last Modified: 04/04/2023 14:48 ( 5,437 Bytes )
      Line No.0:  @Echo off
      Line No.1:  SETLOCAL EnableDelayedExpansion
      Line No.2:  
      Line No.3:  Echo === DevKit Log.cmd ===
      Line No.4:  
    • DevKit ReadMe.cmd Last Modified: 04/04/2023 15:49 ( 3,865 Bytes )
      Line No.0:  @Echo off
      Line No.1:  SETLOCAL EnableDelayedExpansion
      Line No.2:  
      Line No.3:  Echo === DevKit ReadMe.cmd ===
      Line No.4:  
    • DevKit Resources.cmd Last Modified: 04/04/2023 14:48 ( 785 Bytes )
      Line No.0:  @Echo off
      Line No.1:  SETLOCAL EnableDelayedExpansion
      Line No.2:  
      Line No.3:  Echo === DevKit Resources.cmd ===
      Line No.4:  
    • DevKit Tree.cmd Last Modified: 04/04/2023 14:48 ( 4,986 Bytes )
      Line No.0:  @Echo off
      Line No.1:  SETLOCAL EnableDelayedExpansion
      Line No.2:  
      Line No.3:  Echo === DevKit Tree.cmd ===
      Line No.4:  
    • css
    • html
    • js
    • junk
      • DevKit ReadMe.cmd Last Modified: 03/18/2023 17:00 ( 4,066 Bytes )
        Line No.0:  
        Line No.1:  @Echo off
        Line No.2:  SETLOCAL EnableDelayedExpansion
        Line No.3:  
        Line No.4:  If Not Exist ( "../!__Alisha_Project! (!__Alisha_version!)/./!__Alisha_Project!.bas" ) ( Exit /B )
    • rc
      • Story 6.rc Last Modified: 03/19/2023 04:43 ( 125 Bytes )
        Line No.0:  FB_PROGRAM_ICON ICON "../%__Alisha_Project% (%__Alisha_version%)/./%__Alisha_Project%/Assets/Icons/crescent-onion-dome.ico"
        Line No.1:  
        Line No.2:  
        Line No.3:  
        Line No.4:  
    • readme
    • settings
      • Story 6.seq Last Modified: 04/04/2023 14:38 ( 2,257 Bytes )
        Line No.0:  
        Line No.1:  __Alisha_KeyWait=Pause
        Line No.2:  
        Line No.3:  __Alisha_DevKit=Alisha's DevKit (v122-87)
        Line No.4:  
      • Story 7.seq Last Modified: 04/07/2023 04:37 ( 2,257 Bytes )
        Line No.0:  
        Line No.1:  __Alisha_KeyWait=Pause
        Line No.2:  
        Line No.3:  __Alisha_DevKit=Alisha's DevKit (v122-87)
        Line No.4:  
    • temp
    • Tree Generators
      • 022 - Keal Sintrode.cmd Last Modified: 04/04/2023 14:35 ( 9,127 Bytes )
        Line No.0:  @Echo off
        Line No.1:  SetLocal EnableDelayedExpansion
        Line No.2:  
        Line No.3:  Echo ===== Tree Generator No.%__Alisha_Draft_Current% =====
        Line No.4:  Echo :: Count 4-char pads to the left of the data
  • Gamepacks
    • Story 6
      • Assets
        • VGA Table.seq Last Modified: 01/02/2023 20:51 ( 3,070 Bytes )
          Line No.0:  "&H000000"
          Line No.1:  "&H0000AA"
          Line No.2:  "&H00AA00"
          Line No.3:  "&H00AAAA"
          Line No.4:  "&HAA0000"
        • Fonts
        • Icons
        • Page
          • 000.seq Last Modified: 01/12/2023 20:37 ( 218 Bytes )
            Line No.0:  "Puzzlum's Palace"
            Line No.1:  00,00,"Puzzlum's Palace"
            Line No.2:  " ",01, 0,"Press SPACEBAR to continue"
            Line No.3:  "Z",07, 0,""
            Line No.4:  "X",21, 0,""
          • 001.seq Last Modified: 03/28/2023 20:26 ( 422 Bytes )
            Line No.0:  "Puzzlum"
            Line No.1:  08,00,"Puzzlum's Palace"
            Line No.2:  "npc=Puzzlum"
            Line No.3:  "npc=Gamblum"
            Line No.4:  "npc=Mad Emerald Guard"
          • 002.seq Last Modified: 01/12/2023 20:37 ( 223 Bytes )
            Line No.0:  "Entrance Hall"
            Line No.1:  00,00,"Palace Hall"
            Line No.2:  "n",03, 0,"North"
            Line No.3:  "h",01, 0,"Help!"
            Line No.4:  "" ,00, 0,""
          • 003.seq Last Modified: 01/12/2023 20:37 ( 274 Bytes )
            Line No.0:  "End of Hall"
            Line No.1:  00,00,"Unfinished Hall"
            Line No.2:  "w",04,-9,"West"
            Line No.3:  "w",38, 9,"West"
            Line No.4:  "s",02, 0,"South"
          • 004.seq Last Modified: 01/12/2023 20:37 ( 272 Bytes )
            Line No.0:  "West Hall"
            Line No.1:  01,00,"Palace Hall"
            Line No.2:  "npc=Emerald Guard"
            Line No.3:  "w",05, 0,"West"
            Line No.4:  "e",03, 0,"East"
          • 005.seq Last Modified: 01/16/2023 14:18 ( 208 Bytes )
            Line No.0:  "West Hall"
            Line No.1:  01,00,"Palace Hall"
            Line No.2:  "npc=Mad Emerald Guard"
            Line No.3:  "f",06, 0,"Fight"
            Line No.4:  "s",07, 0,"Surrender"
          • 006.seq Last Modified: 01/16/2023 14:18 ( 262 Bytes )
            Line No.0:  "West Hall"
            Line No.1:  01,00,"Palace Hall"
            Line No.2:  "npc=Mad Emerald Guard"
            Line No.3:  "s",00, 0,"Start-Over"
            Line No.4:  "" ,00, 0,""
          • 007.seq Last Modified: 01/12/2023 20:37 ( 247 Bytes )
            Line No.0:  "Dungeon Cell"
            Line No.1:  00,00,"Dungeon Cell"
            Line No.2:  "s",09, 0,"South"
            Line No.3:  "" ,00, 0,""
            Line No.4:  "" ,00, 0,""
          • 008.seq Last Modified: 01/12/2023 20:45 ( 177 Bytes )
            Line No.0:  "East Hall"
            Line No.1:  00,00,"Dungeon Door"
            Line No.2:  "w",03, 0,"West"
            Line No.3:  "e",46,-45,"Enter door"
            Line No.4:  "e",47, 45,"Enter door"
          • 009.seq Last Modified: 01/12/2023 20:45 ( 163 Bytes )
            Line No.0:  "Dungeon Cell Doorway"
            Line No.1:  00,00,"Dungeon Door"
            Line No.2:  "s",10, 0,"South"
            Line No.3:  "n",07, 0,"North"
            Line No.4:  "" ,00, 0,""
          • 010.seq Last Modified: 01/13/2023 14:27 ( 162 Bytes )
            Line No.0:  "Dungeon Corridor"
            Line No.1:  00,00,"Dungeon Door"
            Line No.2:  "c",11, 0,"Continue"
            Line No.3:  "" ,00, 0,""
            Line No.4:  "" ,00, 0,""
          • 011.seq Last Modified: 01/13/2023 14:27 ( 252 Bytes )
            Line No.0:  "Dungeon Corridor"
            Line No.1:  00,00,"Dungeon Corridor"
            Line No.2:  "n",12,  0,"North"
            Line No.3:  "w",13,-24,"West"
            Line No.4:  "w",25, 24,"West"
          • 012.seq Last Modified: 01/13/2023 14:27 ( 150 Bytes )
            Line No.0:  "Dungeon Corridor"
            Line No.1:  00,00,"Dungeon Door"
            Line No.2:  "c",11, 0,"Continue"
            Line No.3:  "" ,00, 0,""
            Line No.4:  "" ,00, 0,""
          • 013.seq Last Modified: 01/25/2023 20:23 ( 278 Bytes )
            Line No.0:  "Dungeon Corridor"
            Line No.1:  01,00,"Dungeon Corridor"
            Line No.2:  "item=Battle Axe"
            Line No.3:  "w",14,-19,"West"
            Line No.4:  "w",26, 19,"West"
          • 014.seq Last Modified: 01/13/2023 14:27 ( 205 Bytes )
            Line No.0:  "Dungeon Corridor"
            Line No.1:  01,00,"Dungeon Corridor"
            Line No.2:  "npc=Mad Orc"
            Line No.3:  "d",27,  0,"Use Dagger"
            Line No.4:  "a",16, 24,"Use Axe"
          • 015.seq Last Modified: 01/13/2023 14:27 ( 240 Bytes )
            Line No.0:  "Dungeon Corridor"
            Line No.1:  01,00,"Dungeon Corridor"
            Line No.2:  "npc=Mad Orc"
            Line No.3:  "f",18, 0,"Fight"
            Line No.4:  "s",17, 0,"Surrender"
          • 016.seq Last Modified: 01/13/2023 14:27 ( 284 Bytes )
            Line No.0:  "Dungeon Corridor"
            Line No.1:  01,00,"Dungeon Corridor"
            Line No.2:  "npc=Mad Orc"
            Line No.3:  "c",19, 0,"Continue"
            Line No.4:  "" ,00, 0,""
          • 017.seq Last Modified: 01/13/2023 14:27 ( 253 Bytes )
            Line No.0:  "Dungeon Corridor"
            Line No.1:  01,00,"Dungeon Corridor"
            Line No.2:  "npc=Mad Orc"
            Line No.3:  "s",00, 0,"Start-Over"
            Line No.4:  "" ,00, 0,""
          • 018.seq Last Modified: 01/13/2023 14:27 ( 237 Bytes )
            Line No.0:  "Dungeon Corridor"
            Line No.1:  01,00,"Dungeon Corridor"
            Line No.2:  "npc=Mad Orc"
            Line No.3:  "c",19, 0,"Continue"
            Line No.4:  "" ,00, 0,""
          • 019.seq Last Modified: 01/13/2023 14:27 ( 226 Bytes )
            Line No.0:  "Dungeon Corridor"
            Line No.1:  01,00,"Dungeon Corridor"
            Line No.2:  "npc=Dead Orc"
            Line No.3:  "c",26, 0,"Continue"
            Line No.4:  "" ,00, 0,""
          • 020.seq Last Modified: 03/12/2023 16:47 ( 305 Bytes )
            Line No.0:  "Dungeon Corridor"
            Line No.1:  03,00,"Dungeon Corridor"
            Line No.2:  "npc=Dead Orc"
            Line No.3:  "item=7:_Gold Piece"
            Line No.4:  "item=1:_Food Ration"
          • 021.seq Last Modified: 01/13/2023 14:27 ( 258 Bytes )
            Line No.0:  "Dungeon Corridor"
            Line No.1:  00,00,"Dungeon Door"
            Line No.2:  "w",22,  0,"West"
            Line No.3:  "e",26, 19,"East"
            Line No.4:  "e",14,-19,"East"
          • 022.seq Last Modified: 01/21/2023 17:37 ( 263 Bytes )
            Line No.0:  "Dungeon Corridor"
            Line No.1:  00,00,"Brilliant Light"
            Line No.2:  "c",23, 0,"Continue"
            Line No.3:  "" ,00, 0,""
            Line No.4:  "" ,00, 0,""
          • 023.seq Last Modified: 01/12/2023 20:45 ( 194 Bytes )
            Line No.0:  "Courtyard"
            Line No.1:  00,00,"Courtyard"
            Line No.2:  "c",28, 0,"Continue"
            Line No.3:  "" ,00, 0,""
            Line No.4:  "" ,00, 0,""
          • 024.seq Last Modified: 01/25/2023 20:24 ( 258 Bytes )
            Line No.0:  "Dungeon Corridor"
            Line No.1:  01,00,"Dungeon Corridor"
            Line No.2:  "item=Battle Axe"
            Line No.3:  "c",25, 0,"Continue"
            Line No.4:  "" ,00, 0,""
          • 025.seq Last Modified: 01/13/2023 14:27 ( 231 Bytes )
            Line No.0:  "Dungeon Corridor"
            Line No.1:  00,00,"Dungeon Corridor"
            Line No.2:  "w",14,-19,"West"
            Line No.3:  "w",26, 19,"West"
            Line No.4:  "e",11,  0,"East"
          • 026.seq Last Modified: 01/13/2023 14:27 ( 259 Bytes )
            Line No.0:  "Dungeon Corridor"
            Line No.1:  01,00,"Dungeon Corridor"
            Line No.2:  "npc=Dead Orc"
            Line No.3:  "w",21,  0,"West"
            Line No.4:  "p",20,-20,"Purge Orc"
          • 027.seq Last Modified: 01/13/2023 14:27 ( 249 Bytes )
            Line No.0:  "Dungeon Corridor"
            Line No.1:  01,00,"Dungeon Corridor"
            Line No.2:  "npc=Mad Orc"
            Line No.3:  "c",17, 0,"Continue"
            Line No.4:  "" ,00, 0,""
          • 028.seq Last Modified: 01/12/2023 20:45 ( 237 Bytes )
            Line No.0:  "Courtyard"
            Line No.1:  01,00,"Courtyard"
            Line No.2:  "npc=Shady Tree"
            Line No.3:  "s",30, 0,"Swim"
            Line No.4:  "l",29, 0,"Look in water"
          • 029.seq Last Modified: 03/12/2023 16:47 ( 283 Bytes )
            Line No.0:  "Courtyard Pond"
            Line No.1:  01,00,"Courtyard Pond"
            Line No.2:  "npc=1:_Poindexter"
            Line No.3:  "c", 28,  0,"Continue"
            Line No.4:  "t", 29,-20,""
          • 030.seq Last Modified: 01/12/2023 20:45 ( 193 Bytes )
            Line No.0:  "Courtyard Pond"
            Line No.1:  00,00,"Courtyard Pond"
            Line No.2:  "l",28,  0,"Leave Pond"
            Line No.3:  "d",31,-33,"Dive underwater"
            Line No.4:  "d",32, 33,"Dive underwater"
          • 031.seq Last Modified: 01/25/2023 20:24 ( 274 Bytes )
            Line No.0:  "Courtyard Pond"
            Line No.1:  01,00,"Courtyard Pond"
            Line No.2:  "item=Pearl"
            Line No.3:  "s",30, 0,"Surface"
            Line No.4:  "t",33,-33,"Take Pearl"
          • 032.seq Last Modified: 01/12/2023 20:45 ( 216 Bytes )
            Line No.0:  "Courtyard Pond"
            Line No.1:  00,00,"Courtyard Pond"
            Line No.2:  "s",30, 0,"Surface"
            Line No.3:  "" ,00, 0,""
            Line No.4:  "" ,00, 0,""
          • 033.seq Last Modified: 01/25/2023 20:25 ( 234 Bytes )
            Line No.0:  "Courtyard Pond"
            Line No.1:  01,00,"Courtyard Pond"
            Line No.2:  "item=Pearl"
            Line No.3:  "s",30, 0,"Surface"
            Line No.4:  "c",32, 0,"Continue swimming"
          • 034.seq Last Modified: 01/12/2023 20:45 ( 219 Bytes )
            Line No.0:  "Courtyard"
            Line No.1:  01,00,"Courtyard"
            Line No.2:  "npc=Shady Tree"
            Line No.3:  "g",28, 0,"Get up"
            Line No.4:  "t",35, 0,"Thank tree for shade"
          • 035.seq Last Modified: 03/12/2023 16:47 ( 179 Bytes )
            Line No.0:  "Courtyard"
            Line No.1:  01,00,"Courtyard"
            Line No.2:  "npc=Shady Tree"
            Line No.3:  "c",34, 0,"Continue rest"
            Line No.4:  "r" ,21, 0,"Return to dungeon"
          • 036.seq Last Modified: 03/12/2023 16:47 ( 218 Bytes )
            Line No.0:  "Courtyard Pond"
            Line No.1:  01,00,"Courtyard Pond"
            Line No.2:  "item=1:_Gold Piece"
            Line No.3:  "c",02, 0,"Continue"
            Line No.4:  "" ,00, 0,""
          • 037.seq Last Modified: 01/12/2023 20:45 ( 153 Bytes )
            Line No.0:  "Courtyard Pond"
            Line No.1:  00,00,"Courtyard Pond"
            Line No.2:  "c",28, 0,"Continue"
            Line No.3:  "" ,00, 0,""
            Line No.4:  "" ,00, 0,""
          • 038.seq Last Modified: 01/12/2023 20:45 ( 185 Bytes )
            Line No.0:  "West Hall"
            Line No.1:  00,00,"Elegant Stairs"
            Line No.2:  "w",39, 0,"West"
            Line No.3:  "e",03, 0,"East"
            Line No.4:  "" ,00, 0,""
          • 039.seq Last Modified: 03/12/2023 16:47 ( 277 Bytes )
            Line No.0:  "Upper Hall"
            Line No.1:  01,00,"Elegant Stairs"
            Line No.2:  "item=1:_Painting"
            Line No.3:  "d",38, 0,"Go down stairs"
            Line No.4:  "1",40, 0,"Arch 1"
          • 040.seq Last Modified: 01/13/2023 14:29 ( 257 Bytes )
            Line No.0:  "Princess's bedroom"
            Line No.1:  01,00,"Elegant Stairs"
            Line No.2:  "npc=Princess Celeste"
            Line No.3:  "t",41,-42,"Talk"
            Line No.4:  "t",43, 42,"Talk"
          • 041.seq Last Modified: 01/13/2023 14:29 ( 216 Bytes )
            Line No.0:  "Princess's bedroom"
            Line No.1:  01,00,"Elegant Stairs"
            Line No.2:  "npc=Princess Celeste"
            Line No.3:  "l",39, 0,"Leave"
            Line No.4:  "g",44,33,"Think about pearl"
          • 042.seq Last Modified: 03/12/2023 16:47 ( 285 Bytes )
            Line No.0:  "Princess's bedroom"
            Line No.1:  02,00,"Elegant Stairs"
            Line No.2:  "npc=Princess Celeste"
            Line No.3:  "item=1:_Celeste's Mirror"
            Line No.4:  "l",39, 0,"Leave"
          • 043.seq Last Modified: 03/12/2023 16:47 ( 258 Bytes )
            Line No.0:  "Princess's bedroom"
            Line No.1:  02,00,"Elegant Stairs"
            Line No.2:  "npc=1:_Princess Celeste"
            Line No.3:  "item=1:_Pearl"
            Line No.4:  "l",39, 0,"Leave"
          • 044.seq Last Modified: 03/12/2023 16:47 ( 245 Bytes )
            Line No.0:  "Princess's bedroom"
            Line No.1:  02,00,"Elegant Stairs"
            Line No.2:  "npc=1:_Princess Celeste"
            Line No.3:  "item=1:_Pearl"
            Line No.4:  "l",39,  0,"Leave"
          • 045.seq Last Modified: 01/12/2023 20:45 ( 159 Bytes )
            Line No.0:  "East Hall"
            Line No.1:  00,00,"Dungeon Door"
            Line No.2:  "c",08, 0,"Continue"
            Line No.3:  "" ,00, 0,""
            Line No.4:  "" ,00, 0,""
          • 046.seq Last Modified: 01/12/2023 20:45 ( 138 Bytes )
            Line No.0:  "East Hall"
            Line No.1:  00,00,"Dungeon Door"
            Line No.2:  "c",08, 0,"Continue"
            Line No.3:  "" ,00, 0,""
            Line No.4:  "" ,00, 0,""
          • 047.seq Last Modified: 01/12/2023 20:45 ( 174 Bytes )
            Line No.0:  "Stairwell"
            Line No.1:  00,00,"Dungeon Stairs"
            Line No.2:  "c",48, 0,"Continue"
            Line No.3:  "" ,00, 0,""
            Line No.4:  "" ,00, 0,""
          • 048.seq Last Modified: 01/12/2023 20:45 ( 238 Bytes )
            Line No.0:  "Top of stairwell"
            Line No.1:  00,00,"Dungeon Stairs"
            Line No.2:  "e",08, 45,"Enter door"
            Line No.3:  "e",49,-45,"Enter door"
            Line No.4:  "d",50,  0,"Go down stairs"
          • 049.seq Last Modified: 01/12/2023 20:45 ( 170 Bytes )
            Line No.0:  "Stairwell"
            Line No.1:  00,00,"Dungeon Door"
            Line No.2:  "c",48, 0,"Continue"
            Line No.3:  "" ,00, 0,""
            Line No.4:  "" ,00, 0,""
          • 050.seq Last Modified: 01/12/2023 20:45 ( 226 Bytes )
            Line No.0:  "Base of stairwell"
            Line No.1:  00,00,"Dungeon Stairs"
            Line No.2:  "w",11, 0,"West"
            Line No.3:  "u",48, 0,"Go up stairs"
            Line No.4:  "" ,00, 0,""
          • 051.seq Last Modified: 01/12/2023 20:45 ( 262 Bytes )
            Line No.0:  "Balcony"
            Line No.1:  01,00,"Elegant Stairs"
            Line No.2:  "npc=Gamblum"
            Line No.3:  "j",52,  0,"Jump"
            Line No.4:  "t",53,-53,"Talk to man"
          • 052.seq Last Modified: 01/12/2023 20:45 ( 205 Bytes )
            Line No.0:  "Pond"
            Line No.1:  01,00,"Courtyard Pond"
            Line No.2:  "npc=Shady Tree"
            Line No.3:  "c",31,-33,"Continue"
            Line No.4:  "c",32, 33,"Continue"
          • 053.seq Last Modified: 03/12/2023 16:47 ( 221 Bytes )
            Line No.0:  "Balcony"
            Line No.1:  01,00,"Elegant Stairs"
            Line No.2:  "npc=Gamblum"
            Line No.3:  "c",54, 0,"Continue"
            Line No.4:  "" ,00, 0,""
          • 054.seq Last Modified: 03/12/2023 16:47 ( 232 Bytes )
            Line No.0:  "Balcony"
            Line No.1:  02,00,"Elegant Stairs"
            Line No.2:  "npc=Gamblum"
            Line No.3:  "item=Dungeon Key"
            Line No.4:  "c",51, 0,"Continue"
        • Resource
          • Demo.rc Last Modified: 01/09/2023 18:58 ( 71 Bytes )
            Line No.0:  FB_PROGRAM_ICON ICON "./Story 6/Assets/Icons/crescent-onion-dome.ico"
            Line No.1:  
            Line No.2:  
            Line No.3:  
            Line No.4:  
          • Story 6.rc Last Modified: 02/19/2023 00:02 ( 71 Bytes )
            Line No.0:  FB_PROGRAM_ICON ICON "./Story 6/Assets/Icons/crescent-onion-dome.ico"
            Line No.1:  
            Line No.2:  
            Line No.3:  
            Line No.4:  
        • Resources
          • Demo.rc Last Modified: 01/09/2023 18:58 ( 71 Bytes )
            Line No.0:  FB_PROGRAM_ICON ICON "./Story 6/Assets/Icons/crescent-onion-dome.ico"
            Line No.1:  
            Line No.2:  
            Line No.3:  
            Line No.4:  
          • Story 6.rc Last Modified: 03/14/2023 16:16 ( 91 Bytes )
            Line No.0:  FB_PROGRAM_ICON ICON "../Story 6 (v6-3-1)/./Story 6/Assets/Icons/crescent-onion-dome.ico"
            Line No.1:  
            Line No.2:  
            Line No.3:  
            Line No.4:  
        • Seq
          • Fruit 2.seq Last Modified: 03/22/2023 22:09 ( 236 Bytes )
            Line No.0:  apple=fruit
            Line No.1:  avocado=vegetable
            Line No.2:  banana=fruit
            Line No.3:  brick=inbad
            Line No.4:  carret=vegetable
          • Fruit.seq Last Modified: 11/09/2022 19:16 ( 249 Bytes )
            Line No.0:  banana=fruit
            Line No.1:  apple=fruit
            Line No.2:  tomato=fruit
            Line No.3:  orange=fruit
            Line No.4:  lime=fruit
          • Puzzlum's Palace Fruit DB.seq Last Modified: 04/10/2023 22:48 ( 249 Bytes )
            Line No.0:  apple=fruit
            Line No.1:  avocado=vegetable
            Line No.2:  banana=fruit
            Line No.3:  carret=vegetable
            Line No.4:  cucumber=vegetable
          • Puzzlum's Palace Fruit.seq Last Modified: 03/26/2023 01:15 ( 249 Bytes )
            Line No.0:  apple=fruit
            Line No.1:  avocado=vegetable
            Line No.2:  banana=fruit
            Line No.3:  carret=vegetable
            Line No.4:  cucumber=vegetable
          • Puzzlum's Palace I.seq Last Modified: 03/23/2023 16:16 ( 249 Bytes )
            Line No.0:  apple=fruit
            Line No.1:  avocado=vegetable
            Line No.2:  banana=fruit
            Line No.3:  carret=vegetable
            Line No.4:  cucumber=vegetable
          • Puzzlum's Palace II.seq Last Modified: 03/23/2023 16:16 ( 249 Bytes )
            Line No.0:  apple=fruit
            Line No.1:  avocado=vegetable
            Line No.2:  banana=fruit
            Line No.3:  carret=vegetable
            Line No.4:  cucumber=vegetable
          • Puzzlum's Palace Page DB 000.seq Last Modified: 03/30/2023 18:01 ( 0 Bytes )
            Line No.0:  
            Line No.1:  
            Line No.2:  
            Line No.3:  
            Line No.4:  
          • Puzzlum's Palace Page DB 001.seq Last Modified: 04/06/2023 22:11 ( 0 Bytes )
            Line No.0:  
            Line No.1:  
            Line No.2:  
            Line No.3:  
            Line No.4:  
          • Puzzlum's Palace Page DB 002.seq Last Modified: 04/06/2023 22:11 ( 0 Bytes )
            Line No.0:  
            Line No.1:  
            Line No.2:  
            Line No.3:  
            Line No.4:  
          • Puzzlum's Palace Page DB 003.seq Last Modified: 04/06/2023 22:11 ( 0 Bytes )
            Line No.0:  
            Line No.1:  
            Line No.2:  
            Line No.3:  
            Line No.4:  
          • Puzzlum's Palace Page DB 004.seq Last Modified: 04/06/2023 22:11 ( 0 Bytes )
            Line No.0:  
            Line No.1:  
            Line No.2:  
            Line No.3:  
            Line No.4:  
          • Puzzlum's Palace Page DB 005.seq Last Modified: 04/06/2023 22:11 ( 0 Bytes )
            Line No.0:  
            Line No.1:  
            Line No.2:  
            Line No.3:  
            Line No.4:  
          • Puzzlum's Palace Page DB 006.seq Last Modified: 04/06/2023 22:11 ( 0 Bytes )
            Line No.0:  
            Line No.1:  
            Line No.2:  
            Line No.3:  
            Line No.4:  
          • Puzzlum's Palace Page DB 007.seq Last Modified: 04/06/2023 22:11 ( 0 Bytes )
            Line No.0:  
            Line No.1:  
            Line No.2:  
            Line No.3:  
            Line No.4:  
          • Puzzlum's Palace Page DB 008.seq Last Modified: 04/06/2023 22:11 ( 0 Bytes )
            Line No.0:  
            Line No.1:  
            Line No.2:  
            Line No.3:  
            Line No.4:  
          • Puzzlum's Palace Page DB 009.seq Last Modified: 04/06/2023 22:11 ( 0 Bytes )
            Line No.0:  
            Line No.1:  
            Line No.2:  
            Line No.3:  
            Line No.4:  
          • Puzzlum's Palace Page DB 010.seq Last Modified: 04/06/2023 22:11 ( 0 Bytes )
            Line No.0:  
            Line No.1:  
            Line No.2:  
            Line No.3:  
            Line No.4:  
          • Puzzlum's Palace Page DB 011.seq Last Modified: 04/06/2023 22:12 ( 0 Bytes )
            Line No.0:  
            Line No.1:  
            Line No.2:  
            Line No.3:  
            Line No.4:  
          • Puzzlum's Palace Page DB 012.seq Last Modified: 04/06/2023 22:12 ( 0 Bytes )
            Line No.0:  
            Line No.1:  
            Line No.2:  
            Line No.3:  
            Line No.4:  
          • Puzzlum's Palace Page DB 013.seq Last Modified: 04/06/2023 22:12 ( 0 Bytes )
            Line No.0:  
            Line No.1:  
            Line No.2:  
            Line No.3:  
            Line No.4:  
          • Puzzlum's Palace Page DB 014.seq Last Modified: 04/06/2023 22:12 ( 0 Bytes )
            Line No.0:  
            Line No.1:  
            Line No.2:  
            Line No.3:  
            Line No.4:  
          • Puzzlum's Palace Page DB 015.seq Last Modified: 04/06/2023 22:12 ( 0 Bytes )
            Line No.0:  
            Line No.1:  
            Line No.2:  
            Line No.3:  
            Line No.4:  
          • Puzzlum's Palace Page DB 016.seq Last Modified: 03/30/2023 18:01 ( 0 Bytes )
            Line No.0:  
            Line No.1:  
            Line No.2:  
            Line No.3:  
            Line No.4:  
          • Puzzlum's Palace Page DB 017.seq Last Modified: 03/30/2023 18:01 ( 0 Bytes )
            Line No.0:  
            Line No.1:  
            Line No.2:  
            Line No.3:  
            Line No.4:  
          • Puzzlum's Palace Page DB 018.seq Last Modified: 03/30/2023 18:01 ( 0 Bytes )
            Line No.0:  
            Line No.1:  
            Line No.2:  
            Line No.3:  
            Line No.4:  
          • Puzzlum's Palace Page DB 019.seq Last Modified: 03/30/2023 18:01 ( 0 Bytes )
            Line No.0:  
            Line No.1:  
            Line No.2:  
            Line No.3:  
            Line No.4:  
          • Puzzlum's Palace Page DB 020.seq Last Modified: 03/30/2023 18:01 ( 0 Bytes )
            Line No.0:  
            Line No.1:  
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            Line No.4:  
          • Puzzlum's Palace Page DB 021.seq Last Modified: 03/30/2023 18:01 ( 0 Bytes )
            Line No.0:  
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            Line No.4:  
          • Puzzlum's Palace Page DB 022.seq Last Modified: 03/30/2023 18:01 ( 0 Bytes )
            Line No.0:  
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          • Puzzlum's Palace Page DB 023.seq Last Modified: 03/30/2023 18:01 ( 0 Bytes )
            Line No.0:  
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            Line No.4:  
          • Puzzlum's Palace Page DB 024.seq Last Modified: 03/30/2023 18:01 ( 0 Bytes )
            Line No.0:  
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        • Sprites
  • lib
  • Story 6
    • Assets
    • Code
      • Gamepack
        • Gamepack Main.bas Last Modified: 03/24/2023 21:58 ( 7,567 Bytes )
          Line No.0:  
          Line No.1:  #IFDEF __STORY_DEBUG__
          Line No.2:  	Print _constEngine_ & " " & _constBuild_ & " / Gamepack / Main"
          Line No.3:  	SimpleWait ( )
          Line No.4:  #ENDIF
        • Gamepack Structs Main.bas Last Modified: 03/24/2023 21:58 ( 397 Bytes )
          Line No.0:  
          Line No.1:  #IFDEF __STORY_DEBUG__
          Line No.2:  	Print _constEngine_ & " " & _constBuild_ & " / Gamepack / Structs / Main"
          Line No.3:  	SimpleWait ( )
          Line No.4:  #ENDIF
        • Gamepack Structs.bas Last Modified: 03/24/2023 21:58 ( 292 Bytes )
          Line No.0:  
          Line No.1:  #IFDEF __STORY_DEBUG__
          Line No.2:  	Print _constEngine_ & " " & _constBuild_ & " / Gamepack / Structs"
          Line No.3:  	SimpleWait ( )
          Line No.4:  #ENDIF
      • Page
        • Clear Page.bas Last Modified: 03/24/2023 21:58 ( 1,274 Bytes )
          Line No.0:  
          Line No.1:  #IFDEF __STORY_DEBUG__
          Line No.2:  	Print _constEngine_ & " " & _constBuild_ & " / Page / Clear Page"
          Line No.3:  	SimpleWait ( )
          Line No.4:  #ENDIF
        • Fruit Demo.bas Last Modified: 03/26/2023 01:25 ( 759 Bytes )
          Line No.0:  
          Line No.1:  #IFDEF __STORY_DEBUG__
          Line No.2:  	Print _constEngine_ & " " & _constBuild_ & " / Page ( Fruit Demo )"
          Line No.3:  	SimpleWait ( )
          Line No.4:  #ENDIF
        • Import Gamepack.bas Last Modified: 03/30/2023 18:21 ( 1,732 Bytes )
          Line No.0:  
          Line No.1:  #IFDEF __STORY_DEBUG__
          Line No.2:  	Print _constEngine_ & " " & _constBuild_ & " / Page ( Import Gamepack )"
          Line No.3:  	SimpleWait ( )
          Line No.4:  #ENDIF
        • Page To DB.bas Last Modified: 03/25/2023 15:34 ( 2,754 Bytes )
          Line No.0:  
          Line No.1:  #IFDEF __STORY_DEBUG__
          Line No.2:  	Print _constEngine_ & " " & _constBuild_ & " / Page / Page To DB"
          Line No.3:  	SimpleWait ( )
          Line No.4:  #ENDIF
        • Allocation (v6-3-1 r22)
          • Allocation Desc.bas Last Modified: 03/24/2023 21:58 ( 1,494 Bytes )
            Line No.0:  
            Line No.1:  #IFDEF __STORY_DEBUG__
            Line No.2:  	Print _constEngine_ & " " & _constBuild_ & " / Page / Allocation / Desc"
            Line No.3:  	SimpleWait ( )
            Line No.4:  #ENDIF
          • Allocation Entity.bas Last Modified: 03/24/2023 21:58 ( 2,882 Bytes )
            Line No.0:  
            Line No.1:  #IFDEF __STORY_DEBUG__
            Line No.2:  	Print _constEngine_ & " " & _constBuild_ & " / Page / Allocation / Entity"
            Line No.3:  	SimpleWait ( )
            Line No.4:  #ENDIF
          • Allocation Option.bas Last Modified: 03/24/2023 21:58 ( 1,943 Bytes )
            Line No.0:  
            Line No.1:  #IFDEF __STORY_DEBUG__
            Line No.2:  	Print _constEngine_ & " " & _constBuild_ & " / Page / Allocation / Options"
            Line No.3:  	SimpleWait ( )
            Line No.4:  #ENDIF
          • Allocation Page.bas Last Modified: 04/07/2023 00:07 ( 21,302 Bytes )
            Line No.0:  
            Line No.1:  #IFDEF __STORY_DEBUG__
            Line No.2:  	Print _constEngine_ & " " & _constBuild_ & " / Page / Allocation / Page"
            Line No.3:  	Flip : WaitKey ( )
            Line No.4:  #ENDIF
          • Allocation Setup.bas Last Modified: 03/24/2023 21:58 ( 1,858 Bytes )
            Line No.0:  
            Line No.1:  #IFDEF __STORY_DEBUG__
            Line No.2:  	Print _constEngine_ & " " & _constBuild_ & " / Page / Allocation / Setup"
            Line No.3:  	SimpleWait ( )
            Line No.4:  #ENDIF
          • Allocation Struct.bas Last Modified: 03/28/2023 21:58 ( 995 Bytes )
            Line No.0:  
            Line No.1:  #IFDEF __STORY_DEBUG__
            Line No.2:  	Print _constEngine_ & " " & _constBuild_ & " / Page / Allocation / Structs"
            Line No.3:  	SimpleWait ( )
            Line No.4:  #ENDIF
        • Interaction
          • Interaction Layers.bas Last Modified: 03/26/2023 00:18 ( 8,384 Bytes )
            Line No.0:  
            Line No.1:  #IFDEF __STORY_DEBUG__
            Line No.2:  	Print _constEngine_ & " " & _constBuild_ & " / Page / Interaction / Layers"
            Line No.3:  	SimpleWait ( )
            Line No.4:  #ENDIF
          • Interaction Page.bas Last Modified: 03/26/2023 00:18 ( 9,865 Bytes )
            Line No.0:  
            Line No.1:  #IFDEF __STORY_DEBUG__
            Line No.2:  	Print _constEngine_ & " " & _constBuild_ & " / Page / Interaction / Page"
            Line No.3:  	SimpleWait ( )
            Line No.4:  #ENDIF
          • Interaction Scenes.bas Last Modified: 03/24/2023 21:58 ( 7,116 Bytes )
            Line No.0:  
            Line No.1:  #IFDEF __STORY_DEBUG__
            Line No.2:  	Print _constEngine_ & " " & _constBuild_ & " / Page / Interaction / Scenes"
            Line No.3:  	SimpleWait ( )
            Line No.4:  #ENDIF
          • Interaction Sprite Modes.bas Last Modified: 03/24/2023 21:58 ( 3,936 Bytes )
            Line No.0:  
            Line No.1:  #IFDEF __STORY_DEBUG__
            Line No.2:  	Print _constEngine_ & " " & _constBuild_ & " / Page / Interaction / Sprite Modes"
            Line No.3:  	SimpleWait ( )
            Line No.4:  #ENDIF
  • win32
    • icons
    • rc
      • Keal's DB.rc Last Modified: 11/09/2022 22:24 ( 59 Bytes )
        Line No.0:  FB_PROGRAM_ICON ICON "./win32/icons/file-system-icon.ico"
        Line No.1:  
        Line No.2:  
        Line No.3:  
        Line No.4:  
      • MISHAP22.rc Last Modified: 12/05/2022 17:50 ( 53 Bytes )
        Line No.0:  FB_PROGRAM_ICON ICON "./win32/icons/blank disk.ico"
        Line No.1:  
        Line No.2:  
        Line No.3:  
        Line No.4:  
      • Puzzlum Dungeon v0-07.rc Last Modified: 11/22/2022 16:23 ( 55 Bytes )
        Line No.0:  FB_PROGRAM_ICON ICON "./win32/icons/puzzlum disk.ico"
        Line No.1:  
        Line No.2:  
        Line No.3:  
        Line No.4:  
      • SEQ22.rc Last Modified: 12/10/2022 20:28 ( 53 Bytes )
        Line No.0:  FB_PROGRAM_ICON ICON "./win32/icons/blank disk.ico"
        Line No.1:  
        Line No.2:  
        Line No.3:  
        Line No.4:  
      • Unit Test v0-07.rc Last Modified: 11/22/2022 16:23 ( 55 Bytes )
        Line No.0:  FB_PROGRAM_ICON ICON "./win32/icons/puzzlum disk.ico"
        Line No.1:  
        Line No.2:  
        Line No.3:  
        Line No.4: